2.1 Colleges of Arts and Sciences:
2.11 The non-fighting guilds shall have
a guildmaster chosen every six months at the Crown feast. The Monarch shall
choose the Science guildmasters, and the Consort shall choose the Arts
guildmasters.
2.12 Although the guilds will vary, the following are
examples:
2.121 Arts- Art, Garbers, Literature, Minstrels, Theatre,
Drama
2.122 Sciences- Heraldry, Sages, Engineers, Gladiators, Smiths,
Vitners
2.13 Guildmasters are responsible for encouraging the interest,
growth, and application of their particular discipline in the group.
2.14
Certain Arts and Sciences guilds have additional duties:
2.141 Garbers-
inform the Monarch and Prime Minister when a garber credit should be awarded for
one of the following reasons: making nice garb for others, armor construction,
flag construction, making superior garb for oneself (note that garber credits
may be awarded in addition to orders of the Dragon).
2.142 Heraldry- collect
and maintain the personal symbols and persona histories of all group members.
2.143 Smiths-
2.1431 Inform the Monarch and Prime Minister when a smith
credit should be awarded for one of the following reasons: sponsoring a major
Amtgard event, publication, or workshop, or any other comparable service to
Amtgard.
2.1432 Aid the Monarch, and especially the Champion and Guildmaster
of Reeves, to insure that equipment utilized on the battlefield is safe.
2.1433 Inform the Prime Minister when a person achieves a new weapon
classification rating in dueling. Ratings are gained in each weapons class by
the schedule that follows:
AA win twelve or more consecutive duels*
A win
six or more consecutive duels*
B win a tourney (four or more duels)*
C
place 2nd or 3rd in a tourney (four or more duels)*
* duels must be fought
against four or more different opponents determined by the dueling/tourney
organizers.
2.1434 Work with the Prime Minister to keep people's dueling
records accurate.
2.2 Reeves Guild:
2.21 Members are those who have
passed the Reeves test within the last six months with a score of 75% or better.
2.22 Though under the jurisdiction of the Monarch and the Guildmaster of
Reeves, the Reeves have the following powers over the battlegames:
2.221 May
add newcomers and adjust the teams to balance a game.
2.222 May call whether
a hit on a person is valid or not.
2.223 May take unsafe people or equipment
off the battlefield.
2.224 May take time off a person's death if he died
especially well.
2.225 May declare a person dead if he persistently is
causing problems.
2.226 May declare the end to a game if play is
stagnating.
2.227 May appropriate additional reeves if they are
needed.
2.23 Reeves are responsible for the following:
2.231 Must ensure
that the games are safe to participants and bystanders.
2.232 Shall retrieve
expended and discarded equipment.
2.233 Shall help the participants in their
understanding of the games.
2.234 Shall ensure that the quality of play is
honest and in keeping with the spirit of the rules and corpora.
2.3
Monarch's/Consort's Guard:
2.31 No more than ten people shall fill these
slots. They will be chosen by the Monarch and the Consort.
2.32 Shall escort
the Crown and aid the Captain of the Guard in his/her duties.
2.4 Circle
of Steel:
2.41 Shall be composed of the captains of all companies with three
or more participating members.
2.42 Shall organize and orchestrate
company-related activities within the group.
2.5 Consort's
Defender:
2.51 Shall be chosen by the Monarch's Consort.
2.52 Will escort
and serve the Consort in much the same way the Champion augments the Monarch.
2.6 Court Bard:
2.61 Appointment and dismissal are the Monarch's
option.
2.62 Responsible for organization and performance of the arts at
official Amtgard functions.
2.7 Court Jester:
2.71 Appointment and
dismissal are the Monarch's option.
2.72 Responsible for humor and levity at
official Amtgard functions.
2.73 May double as the herald for all
announcements of the Crown.
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